submarine theme and the context about being in a dangerous mission is really cool but game jam games normally prioritize gameplay unless the focus of your game is the story.
feedback of what is happening is important. enemy bullets spawn next to me, sometimes right on my position so i get hurt without any chance. and, i cant tell when im able to shoot or even on who i should shoot.
idk what happens when you survive cause i always die but some variation would be great.
Currently there is no win condition to the game so dont worry there in this build there is no way to win. As for the enemy bullets they arent spawning next to you but actually you are just detecting them unless there is some glaring bug somewhere. I think there is still an issue in the mine logic that when you spawn in a mine can spawn under you which I thought I fixed but appears not. Shooting cooldown is 5s and you are looking for the enemy subs as the primary objective and trying to avoid or blow up mines.
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submarine theme and the context about being in a dangerous mission is really cool but game jam games normally prioritize gameplay unless the focus of your game is the story.
feedback of what is happening is important. enemy bullets spawn next to me, sometimes right on my position so i get hurt without any chance. and, i cant tell when im able to shoot or even on who i should shoot.
idk what happens when you survive cause i always die but some variation would be great.
cool idea and game!
Currently there is no win condition to the game so dont worry there in this build there is no way to win. As for the enemy bullets they arent spawning next to you but actually you are just detecting them unless there is some glaring bug somewhere. I think there is still an issue in the mine logic that when you spawn in a mine can spawn under you which I thought I fixed but appears not. Shooting cooldown is 5s and you are looking for the enemy subs as the primary objective and trying to avoid or blow up mines.
Thank you for your feedback!